Dissertations@Portsmouth - Details for item no. 14614

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Hussain, Isaac (2024) What makes an effective VR safe space?. (unpublished BSc dissertation), University of Portsmouth, Portsmouth

Abstract

This project investigates the similarities and distinctions between traditional physical sanctuaries, such as sensory rooms and contemplative spaces, and emerging virtual relaxing spaces. By examining the effectiveness and benefits of each type of space, this study aims to foster the creation of a unique virtual safe haven tailored for university students. The project acknowledges the specific challenges faced by students, including exam stress and loneliness, and seeks to address these through immersive virtual experiences. This safe haven was aptly named “Arcadia”.
Arcadia was created in Unreal Engine 5 based on of the findings carried out in the literature review and consists of a green field with no clear objectives, so as to encourage natural exploration of the environment.
Students were then asked to try Arcadia and underwent an interview to gauge if there has been a reduction in stress and anxiety. Findings showed that whilst Arcadia was an enjoyable experience overall, it was missing some key features that increase immersion such as accessibility options and calming background music.
Overall, it was found that immersion was a key factor to creating an effective safe space in VR. Features that increase immersion, while seemingly small can make a large difference to the enjoyability of a VR experience.

Course: Virtual and Augmented Reality - BSc (Hons) - U2914PYC

Date Deposited: 2025-01-09

URI/permalink: https://www.library.port.ac.uk/dissert/dis14614.html